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How to play Euchre!

First of all

Since there are a ton of different ways to play euchre and I don't want to argue with anyone about it, I am going to reference "The Official Card Game Rules" by the US Playing Card Co.

Number of Players
From two to seven people can play, but the game is best for four participants, playing two against two as partners. Therefore, the rules for the four-hand version are given first. The Pack. Special Euchre decks are available, or the standard 52-card pack can be stripped to make a deck of thirty two cards (A, K, Q, J, 10, 9, 8, 7 of each suit), or 28 cards (7s omitted), or 24 cards (7s and 8s omitted). In some games, a joker is added.

Card Ranking
The highest trump is the jack of the trump suit, called the "right bower." The second-highest trump is the jack of the other suit of the same color called the "left bower." (Example: If hearts are trump, the right bower is (Heart Symbol)J and left bower is [Heart Diamond J.) The remaining trumps, and also the plain suits, rank as follows: A (high), K, Q, J, 10, 9, 8, 7. If a joker has been added to the pack, it acts as the highest trump.

The Draw
From the shuffled pack spread face down, the players draw cards for partners and first deal. The two players with the two lowest cards play against the two players with the two highest cards. The player with the lowest card deals first. For drawing, the cards rank: K , Q, J, 10, 9, 8, 7, A. Players drawing equal cards must draw again. Partners sit opposite each other.

The Cut and Shuffle
The dealer has the right to shuffle last. The pack is cut by the player to the dealer's right. The cut must not leave less than four cards in each packet.

The Deal
The cards are dealt clockwise, to the left, beginning with the player to the left of the dealer. Each player receives five cards. The dealer may give a round of three at a time, then a round of two at a time, or may give two, then three; but the dealer must adhere to whichever distribution plan he begins with. After the first deal, the deal passes to the player on the dealer's left.

The Turn Up
On completing the deal, the dealer places the rest of the pack in the center of the table and turns the top card face up. Should the turn-up be accepted as trump by any player, the dealer has the right to exchange the turn-up for another card in his hand. In practice, the dealer does not take the turn-up into his hand, but leaves it on the pack until it is played; the dealer signifies this exchange by placing his discard face down underneath the pack.

Trump
Beginning with the player to the left of the dealer, each player passes or accepts the turn-up as trump. An opponent of the dealer accepts by saying "Pick it up." The partner of the dealer accepts by saying, "I assist." The dealer accepts by making his discard, called "taking it up." The dealer signifies refusal of the turn-up by removing the card from the top and placing it (face up) partially underneath the pack; this is called "turning it down." If all four players pass in the first round, each player in turn, starting with the player to the dealer's left, has the option of passing again or of naming the trump suit. The rejected suit may not be named. Declaring the other suit of the same color as the reject is called "making it next"; declaring a suit of opposite color is called "crossing it." If all four players pass in the second round, the cards are gathered and shuffled, and the next dealer deals. Once the trump is fixed, either by acceptance of the turn-up or by the naming of another suit, the turn-up is rejected, the bidding ends and play begins.

Going Alone
If the player who fixes the trump suit believes it will be to his side's advantage to play without the help of his partner's cards, the player exercises this option by declaring "alone" distinctly at the time of making the trump. This player's partner then turns his cards face down and does not participate in the play. Object of the Game. The goal is to win at least three tricks. If the side that fixed the trump fails to get three tricks, it is said to be "euchred."

The Play
The opening lead is made by the player to the dealer's left, or if this player's partner is playing alone, it is made by the player across from the dealer. If he can, each player must follow suit to a lead. If unable to follow suit, the player may trump or discard any card. A trick is won by the highest card of the suit led, or, if it contains trumps, by the highest trump. The winner of a trick leads next.

Scoring
The following table shows all scoring situations:

Partnership making trump wins 3 or 4 tricks 1

Partnership making trump wins 5 tricks 2

Lone hand wins 3 or 4 tricks 1

Lone hand wins 5 tricks 4

Partnership or lone hand is euchred, opponents score 2

Game
The first player or partnership to score 5, 7 or 10 points, as agreed beforehand, wins the game. In the 5-point game, a side is said to be "at the bridge" when it has scored four and the opponents have scored two or less.

 

 


 


 

 
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